Class ModBase
Namespace: WukongMp.Sdk
Assembly: WukongMp.Sdk.dll
Base class for WukongMP SDK mods. Each mod should have exactly one class extending from this, which will be instantiated by the mod loader.
public abstract class ModBase : ICSharpModExV2, ICSharpModEx, ICSharpMod
Inheritance
Implements
ICSharpModExV2, ICSharpModEx, ICSharpMod
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
ModBase()
protected ModBase()
Properties
IsDebug
Indicates whether the mod is running in a debug build. Can be used to enable debug-only features or logging.
public bool IsDebug { get; }
Property Value
Logger
protected ILogger Logger { get; }
Property Value
Name
Mod name, used for logging and patching.
public abstract string Name { get; }
Property Value
Methods
DeInit()
Called by the mod loader on game closing.
public virtual void DeInit()
GetReloadContext()
Called by the mod loader. Used in hot reload.
public virtual object? GetReloadContext()
Returns
Init()
Called by the mod loader on game start.
public void Init()
Initialize(IDependencyContainer)
protected abstract void Initialize(IDependencyContainer services)
Parameters
services IDependencyContainer
LateInit()
Called by the mod loader after all Init calls.
public virtual void LateInit()
Reload(object?)
Called by the mod loader. Used in hot reload.
public virtual void Reload(object? context)
Parameters
context object?
SetLoggerFactory(ILoggerFactory)
Called by the mod loader.
public void SetLoggerFactory(ILoggerFactory loggerFactory)
Parameters
loggerFactory ILoggerFactory