Interface IWukongPvpApi
Namespace: WukongMp.Sdk.Api
Assembly: WukongMp.Sdk.dll
API for PvP mode. Will be removed in the future when custom data sync and server-side scripting are implemented.
[Obsolete("This API is temporary and will be removed in the future when custom data sync is implemented.")]
public interface IWukongPvpApi
Properties
AntiStallEnabled
bool AntiStallEnabled { get; }
Property Value
ConsumablesAllowed
bool ConsumablesAllowed { get; }
Property Value
CurrentRound
int CurrentRound { get; }
Property Value
EnemiesNgPlusLevel
int EnemiesNgPlusLevel { get; }
Property Value
GourdAllowed
bool GourdAllowed { get; }
Property Value
ImmobilizeAllowed
bool ImmobilizeAllowed { get; }
Property Value
InPvP
bool InPvP { get; set; }
Property Value
InPvpTournament
bool InPvpTournament { get; set; }
Property Value
LevelId
int LevelId { get; set; }
Property Value
OwnsPvpState
bool OwnsPvpState { get; }
Property Value
RoundWinners
IEnumerable<int> RoundWinners { get; set; }
Property Value
TournamentRounds
int TournamentRounds { get; }
Property Value
Methods
InitializeAreaPvpState()
void InitializeAreaPvpState()
PvpData(ReadyMainCharacter)
ref PvPComponent PvpData(ReadyMainCharacter mainCharacter)
Parameters
mainCharacter ReadyMainCharacter
Returns
SetLastRoundWinnerTeam(int)
void SetLastRoundWinnerTeam(int winner)
Parameters
winner int