Struct SkipMovieData
Namespace: ReadyM.Wukong.Common.Rpc
Assembly: ReadyM.Wukong.Common.dll
Data structure for the RPC which is used to vote on skipping a cutscene in the game.
[DeriveINetSerializable(SerializableMode.Default)]
public struct SkipMovieData : INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
SkipMovieData(int, int, int)
Data structure for the RPC which is used to vote on skipping a cutscene in the game.
public SkipMovieData(int sequenceId, int waitingPlayers, int allPlayers)
Parameters
sequenceId int
waitingPlayers int
allPlayers int
Fields
AllPlayers
public int AllPlayers
Field Value
SequenceId
public int SequenceId
Field Value
WaitingPlayers
public int WaitingPlayers
Field Value
Methods
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter