跳到主要内容
版本:0.4.1

Struct SkipMovieData

Namespace: ReadyM.Wukong.Common.Rpc
Assembly: ReadyM.Wukong.Common.dll

Data structure for the RPC which is used to vote on skipping a cutscene in the game.

[DeriveINetSerializable(SerializableMode.Default)]
public struct SkipMovieData : INetSerializable

Implements​

INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors​

SkipMovieData(int, int, int)​

Data structure for the RPC which is used to vote on skipping a cutscene in the game.

public SkipMovieData(int sequenceId, int waitingPlayers, int allPlayers)

Parameters​

sequenceId int

waitingPlayers int

allPlayers int

Fields​

AllPlayers​

public int AllPlayers

Field Value​

int

SequenceId​

public int SequenceId

Field Value​

int

WaitingPlayers​

public int WaitingPlayers

Field Value​

int

Methods​

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

  • Constructors
    • SkipMovieData(int, int, int)
  • Fields
    • AllPlayers
    • SequenceId
    • WaitingPlayers
  • Methods
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)