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版本:0.3.1

Struct RoomComponent

Namespace: ReadyM.Wukong.Common.ECS.Components
Assembly: ReadyM.Wukong.Common.dll

Holds room configuration.

public struct RoomComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

AntiStallEnabled

public bool AntiStallEnabled { get; set; }

Property Value

bool

ChatEnabled

public bool ChatEnabled { get; set; }

Property Value

bool

CheatsAllowed

public bool CheatsAllowed { get; set; }

Property Value

bool

ConsumablesAllowed

public bool ConsumablesAllowed { get; set; }

Property Value

bool

EnemiesNgPlusLevel

public int EnemiesNgPlusLevel { get; set; }

Property Value

int

GourdAllowed

public bool GourdAllowed { get; set; }

Property Value

bool

ImmobilizeAllowed

public bool ImmobilizeAllowed { get; set; }

Property Value

bool

LevelId

public int LevelId { get; set; }

Property Value

int

PhantomRushAllowed

public bool PhantomRushAllowed { get; set; }

Property Value

bool

TournamentRounds

public int TournamentRounds { get; set; }

Property Value

int

Methods

Assign(in RoomComponent)

public void Assign(in RoomComponent value)

Parameters

value RoomComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Properties
    • AntiStallEnabled
    • ChatEnabled
    • CheatsAllowed
    • ConsumablesAllowed
    • EnemiesNgPlusLevel
    • GourdAllowed
    • ImmobilizeAllowed
    • LevelId
    • PhantomRushAllowed
    • TournamentRounds
  • Methods
    • Assign(in RoomComponent)
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)