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版本:0.3.1

Struct PvPComponent

Namespace: ReadyM.Wukong.Common.ECS.Components
Assembly: ReadyM.Wukong.Common.dll

Holds player PvP readiness flag.

public struct PvPComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

IsReadyForPvP

public bool IsReadyForPvP { get; set; }

Property Value

bool

Methods

Assign(in PvPComponent)

public void Assign(in PvPComponent value)

Parameters

value PvPComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Properties
    • IsReadyForPvP
  • Methods
    • Assign(in PvPComponent)
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)