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版本:0.3.1

Struct MonsterAnimationComponent

Namespace: ReadyM.Wukong.Common.ECS.Components
Assembly: ReadyM.Wukong.Common.dll

Holds the state of the monster's animation.

public struct MonsterAnimationComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

AnimationPlayRate

public float AnimationPlayRate { get; set; }

Property Value

float

MoveAiType

public byte MoveAiType { get; set; }

Property Value

byte

Methods

Assign(in MonsterAnimationComponent)

public void Assign(in MonsterAnimationComponent value)

Parameters

value MonsterAnimationComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Properties
    • AnimationPlayRate
    • MoveAiType
  • Methods
    • Assign(in MonsterAnimationComponent)
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)