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版本:0.2.1

Struct RelayMessage

Namespace: ReadyM.Api.Multiplayer.Client
Assembly: ReadyM.Api.Multiplayer.dll

public struct RelayMessage

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields

Writer

public readonly NetDataWriter Writer

Field Value

NetDataWriter

Methods

ByRelayMode(RelayMessageCode, PlayerId, RelayMode, DeliveryMethod)

Send an event with a specific delivery method. This overload does not support event caching.

public static RelayMessage ByRelayMode(RelayMessageCode eventCode, PlayerId playerId, RelayMode mode, DeliveryMethod deliveryMethod)

Parameters

eventCode RelayMessageCode

playerId PlayerId

mode RelayMode

deliveryMethod DeliveryMethod

Returns

RelayMessage

  • Fields
    • Writer
  • Methods
    • ByRelayMode(RelayMessageCode, PlayerId, RelayMode, DeliveryMethod)