What is OblivionMP?
OblivionMP is a community multiplayer platform for The Elder Scrolls IV: Oblivion Remastered. It transforms the game's single-player experience into a shared, community-driven world — letting players run their own servers and build entirely custom multiplayer game modes on top of the C# SDK.
OblivionMP is built and maintained by the ReadyM team. It is not an official Elder Scrolls IV: Oblivion Remastered service and is not affiliated with Bethesda Softworks.
What you can do
As a player
- Play together — explore Cyrodiil and fight alongside friends on community-run servers
- Whatever the server builds — since OblivionMP ships without any built-in game mode, what you can do depends entirely on the mods a server owner has installed
- One-click join — automatic mod and resource sync means you never manually install modpacks; just click and play
- Single account, all games — your ReadyM account works across OblivionMP and other ReadyM-supported titles
As a server owner
- Run your own server — download the server binary or Docker image and host on any machine or cloud provider
- A blank canvas — the base server replicates players and world state, but ships with no gameplay logic of its own; use the C# SDK to build your own co-op quests, PvP arenas, roleplaying servers, or anything else
- Web-based admin panel — manage players and server settings without touching the command line
How it works
For players
- Create a ReadyM account at portal.ready.mp
- Download the launcher — it handles mod sync automatically when you join a server
- Pick a server and play — browse the server list, click join, and the launcher takes care of the rest
For server owners
- Download the server binary (Windows or Linux) or pull the Docker image — see the Installation guide
- Configure — edit
config.jsonto set your port - Build your game mode — the server ships with no mods installed; write your own with the server-side SDK, or install a mod built by the community
- Launch and manage — start the server and use the built-in web admin panel to manage players, mods, and settings
The ReadyM platform
OblivionMP runs on top of the ReadyM SDK and platform, which provides the shared infrastructure that makes community multiplayer possible:
| Feature | Description |
|---|---|
| Secure SSO | Players authenticate via their ReadyM account — no per-server account systems needed |
| Automatic mod sync | The launcher installs the exact mods a server requires before connecting |
| C# scripting engine | Write client-side and server-side game logic in C#, with access to entity data, custom data sync, and custom RPC |
| Server binary | A self-contained deployable package optimised for cloud and dedicated hardware |
| Admin panel | Built-in web UI for live server management, accessible at http://your-server:9050 |
ReadyM is designed to do for community-run game servers what FiveM did for Grand Theft Auto V — a democratic, open platform where anyone can create and share custom multiplayer experiences.
Current status
OblivionMP is in active development. The SDK is currently available as invite-only early access.
| Area | Status |
|---|---|
| Server binary (Windows & Linux) | 🔜 Coming soon |
| Docker image | 🔜 Coming soon |
| SDK (C# scripting) | 🚧 Invite-only early access |
| Client-side mods | ✅ Available |
| Server-side mods | ✅ Available |
| Custom RPC | ✅ Available |
| Custom data sync | ✅ Available |
| Bundled game modes (co-op, PvP, etc.) | 🔜 None yet — bring your own, built with the SDK |
| Save file API | 🚧 Sync implemented, no public API yet |
For the full SDK feature breakdown, see Client-side mods and Server-side development.
Get started
- 👾 Player? Create a ReadyM account and download the launcher
- 🖥️ Server owner? Follow the Installation guide to get your server set up
- ⚡ Developer? See Client-side mods to build your first client mod, or Server-side development to write server logic
- 💬 Questions? Join the OblivionMP Discord