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Known issues

We are aware of the following issues in the current release of the SDK:

  • Setting a rapidly changing value from the server, for example the player's position, is usually ignored by the client that overwrites it every frame. Teleporting a player by assigning TransformComponent.Position on the server does not work on its own. There is an experimental workaround, see Forcing a value change.
  • Position of dropped items is not synchronized. Dragging them around will not be seen by other players, but they will disappear for everyone when picked up.
  • Level items pickup and position are not synced at all.