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Known issues

We are aware of the following issues in the current release candidate, and we're working on fixing them.

Gameplay​

  • After spawning, the player character's body may not match their head.
  • Dead NPCs' positions may reset to default after server restart.
  • The player character's voice may not match their race or sex.
  • Weather is decided by a random player, so it can change abruptly, for example when they move between a city and the open world.
  • Items with custom enchantments cannot be dropped yet.
  • Physics and ragdolls of items and of NPC and player bodies make their positions go out of sync.
  • Fire-shooting turrets in the Planes of Oblivion crash the game.
  • After using the Rebirth command a player may become invisible to others.

SDK​

  • Position of dropped items is not synchronized. Dragging them around will not be seen by other players, but they will disappear for everyone when picked up.
  • Small changes to replicated decimal values are dropped. A write that changes a float or double by 0.1 or less, or moves a vector by 0.1 or less, is not stored or sent. The same threshold applies to values marked [Quantize] or [HalfPrecision]. More robust controls over this are coming.

Missing features​

These are planned for a patch soon after release:

  • No broadcast send. A server message goes to one player at a time; to reach everyone, loop over the players. See RPC.
  • No way to react to entities arriving on the client. Create handlers on the client do not run for entities the server sends. See Entities and queries.