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Key bindings

The Input API, reached through SDK.Input, provides a way to register custom keyboard bindings.

Examples

Define handlers that execute every time a key is pressed.

SDK.Input.RegisterKeyBind(Key.F1, () =>
{
// do something
});

Specify modifier keys

SDK.Input.RegisterKeyBind(ModifierKeys.Shift, Key.O, () =>
{
// do something
});

Using CanApplyInput

Key bindings run every time a key is pressed, regardless of context. If you want to ensure that pressing a key while typing in chat will not trigger your logic, gate it behind a call to CanApplyInput.

SDK.Input.RegisterKeyBind(Key.K, () =>
{
if (SDK.Input.CanApplyInput())
{
// do something only when the game is accepting gameplay input
}
});