Dropped items
Items lying in the game world — dropped by players or by the game itself — are represented as ReadyDroppedItem entities, reached through SDK.Sync.
IEnumerable<ReadyDroppedItem> items = SDK.Sync.AllDroppedItems;
foreach (var item in items)
{
FormId formId = item.FormId;
int stackSize = item.StackSize;
}
Spawning items
SDK.Sync.SpawnDroppedItem(itemId, stackSize: 5, position);