跳到主要内容
版本:Next

Struct UpdateTime

Namespace: ReadyM.SDK.Services
Assembly: ReadyM.SDK.dll

A service's clock for the current update.

public readonly struct UpdateTime

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors​

UpdateTime(float, float, ulong)​

A service's clock for the current update.

public UpdateTime(float deltaTime, float time, ulong ticks = 0)

Parameters​

deltaTime float

Seconds since the last update.

time float

Seconds since the game started.

ticks ulong

Updates that came before this one.

Properties​

DeltaTime​

Seconds since the last update.

public float DeltaTime { get; }

Property Value​

float

Elapsed​

Seconds since the game started.

public float Elapsed { get; }

Property Value​

float

Ticks​

How many updates came before this one.

public ulong Ticks { get; }

Property Value​

ulong

Methods​

ToString()​

public override string ToString()

Returns​

string