Interface IWorldSeeder
Namespace: ReadyM.SDK.Server.Seeding
Assembly: ReadyM.SDK.Server.dll
Fills a new World. Declare it on a [Service]; the server calls it once, when the World is created rather
than loaded from the save.
public interface IWorldSeeder
Remarks
Game thread, inside the World's creation, before its created event. Entities without a scope belong to the World,
so create them with IEntities.Create<T>(). A mod has at most one world seeder. It runs as the
server starts, before any player has connected.
Methods
Seed(World)
void Seed(World world)
Parameters
world World