ReadyM.SDK.Client.Mapping
Classes
Extensions for moving one value between the ECS and the game at a sync point, usually a patch or system.
Interfaces
Where a mod declares how its shapes map to and from game objects.
IShapeMappingScope<TShape, TContext>
The mappings between one shape and one kind of game object.
A client mod's game-state mappings, declared once when the mod loads.
Delegates
Moves one collection between the ECS and the game, in whichever direction it was declared for.
Reads a value out of the game and into the shape.