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ReadyM.SDK.Archetypes.Core

Classes​

Player.Field

Tokens naming each of Player's values, for mappings and overrides.

Area.Field

Tokens naming each of Area's values, for mappings and overrides.

Cell.Field

Tokens naming each of Cell's values, for mappings and overrides.

Structs​

Area

A scope for one area of the world, holding what is in it while players are there.

Cell

A scope for one loaded cell of an area, holding what is in it.

Player

A scope for one connected player, from connecting until disconnecting.

World

The one entity that stands for the whole session and carries session-wide values.