Class PlayerConnectedEvent
Namespace: ReadyM.Relay.Server.Sdk.Players
Assembly: ReadyM.Relay.Server.Sdk.dll
[Obsolete("PlayerApi will be merged into ServerEventsApi in the future. Please use ServerEventsApi instead.")]
public sealed class PlayerConnectedEvent
Inheritance
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
PlayerConnectedEvent()
public PlayerConnectedEvent()
Properties
PlayerId
public required PlayerId PlayerId { get; init; }
Property Value
ReadyMId
public required Guid ReadyMId { get; init; }