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Class OblivionAreaIds

Namespace: ReadyM.Relay.Common.Oblivion
Assembly: ReadyM.Relay.Common.Oblivion.dll

Builds the area ids OblivionMP uses for interiors and exterior world spaces.

public static class OblivionAreaIds

Inheritance​

object ← OblivionAreaIds

Inherited Members​

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields​

AreaMapPrefix​

The prefix of every area id.

public const string AreaMapPrefix = "L_"

Field Value​

string

InteriorAreaMapName​

The map name every interior area id starts with.

public const string InteriorAreaMapName = "L_PersistentDungeon"

Field Value​

string

Methods​

BuildExterior(string)​

The area id of the exterior world space with the editor id worldSpaceEditorId.

public static AreaId BuildExterior(string worldSpaceEditorId)

Parameters​

worldSpaceEditorId string

Returns​

AreaId

BuildInterior(uint)​

The area id of the interior whose cell has the ref id cellRefId.

public static AreaId BuildInterior(uint cellRefId)

Parameters​

cellRefId uint

Returns​

AreaId

  • Fields
    • AreaMapPrefix
    • InteriorAreaMapName
  • Methods
    • BuildExterior(string)
    • BuildInterior(uint)