Struct FormId
Namespace: ReadyM.Relay.Common.Oblivion
Assembly: ReadyM.Relay.Common.Oblivion.dll
Represents a unique identifier in the Oblivion game. Used for identifying various game objects, such as items, NPCs, and locations.
public struct FormId : INetSerializable, IEquatable<FormId>
Implements
INetSerializable, IEquatable<FormId>
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Value
public readonly uint Value { get; }
Property Value
Methods
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Equals(FormId)
public bool Equals(FormId other)
Parameters
other FormId
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
obj object?
Returns
GetHashCode()
public override int GetHashCode()
Returns
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter
Operators
operator ==(FormId, FormId)
public static bool operator ==(FormId left, FormId right)
Parameters
left FormId
right FormId
Returns
implicit operator uint(FormId)
public static implicit operator uint(FormId f)
Parameters
f FormId
Returns
operator !=(FormId, FormId)
public static bool operator !=(FormId left, FormId right)
Parameters
left FormId
right FormId