Struct ItemValue
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
The base value of an item in the game files, and whether the engine computes it instead, like for an enchanted item or a potion.
public struct ItemValue : INetSerializable
Implements
INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
ItemValue(int, bool)
Builds a value from a gold amount and whether the game computes it instead.
public ItemValue(int value, bool hasComputedValue)
Parameters
value int
hasComputedValue bool
Fields
HasComputedValue
Not 0 when the game computes the value instead.
public byte HasComputedValue
Field Value
Value
The base value, in gold.
public int Value