Struct InventoryEntry
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
Represents an entry in a player's inventory, including the item form ID, quantity, and worn status.
public struct InventoryEntry : INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Fields
Count
public int Count
Field Value
FormId
public FormId FormId
Field Value
Worn
public byte Worn
Field Value
Methods
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter