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Struct InventoryEntry

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

Represents an entry in a player's inventory, including the item form ID, quantity, and worn status.

public struct InventoryEntry : INetSerializable

Implements

INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields

Count

public int Count

Field Value

int

FormId

public FormId FormId

Field Value

FormId

Worn

public byte Worn

Field Value

byte

Methods

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Fields
    • Count
    • FormId
    • Worn
  • Methods
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)