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Enum CharacterEffect

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

Character effects that can be applied to a character.

public enum CharacterEffect : byte

Fields​

NightEyeBonus = 41

Night-eye bonus.

AttackBonus = 42

Attack bonus.

DefendBonus = 43

Defense bonus.

CastingPenalty = 44

Spell casting penalty.

Blindness = 45

Blindness.

Silence = 49

Silence.

Confusion = 50

Confusion.

DetectRange = 51

Detection range.

AbsorbChance = 52

Chance to absorb spells.

ReflectChance = 53

Chance to reflect spells.

SwimSpeedMult = 54

Swim speed multiplier.

WaterBreathing = 55

Water breathing.

WaterWalking = 56

Water walking.

StuntedMagicka = 57

Stunted magicka.

DetectLifeRange = 58

Detect life range.

ReflectDamage = 59

Reflected damage.

Telekinesis = 60

Telekinesis.

ResistFire = 61

Resistance to fire.

ResistFrost = 62

Resistance to frost.

ResistDisease = 63

Resistance to disease.

ResistMagic = 64

Resistance to magic.

ResistNormalWeapons = 65

Resistance to normal weapons.

ResistParalysis = 66

Resistance to paralysis.

ResistPoison = 67

Resistance to poison.

ResistShock = 68

Resistance to shock.

Vampirism = 69

Vampirism.

Darkness = 70

Darkness.

ResistWaterDamage = 71

Resistance to water damage.

MAX_VALUE = 72

Marks the end of the values; not a value itself.