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Enum CharacterEffect

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

Character effects that can be applied to a character.

public enum CharacterEffect : byte

Fields

NightEyeBonus = 41

AttackBonus = 42

DefendBonus = 43

CastingPenalty = 44

Blindness = 45

Silence = 49

Confusion = 50

DetectRange = 51

AbsorbChance = 52

ReflectChance = 53

SwimSpeedMult = 54

WaterBreathing = 55

WaterWalking = 56

StuntedMagicka = 57

DetectLifeRange = 58

ReflectDamage = 59

Telekinesis = 60

ResistFire = 61

ResistFrost = 62

ResistDisease = 63

ResistMagic = 64

ResistNormalWeapons = 65

ResistParalysis = 66

ResistPoison = 67

ResistShock = 68

Vampirism = 69

Darkness = 70

ResistWaterDamage = 71

MAX_VALUE = 72