Enum CharacterEffect
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
Character effects that can be applied to a character.
public enum CharacterEffect : byte
Fields
NightEyeBonus = 41
Night-eye bonus.
AttackBonus = 42
Attack bonus.
DefendBonus = 43
Defense bonus.
CastingPenalty = 44
Spell casting penalty.
Blindness = 45
Blindness.
Silence = 49
Silence.
Confusion = 50
Confusion.
DetectRange = 51
Detection range.
AbsorbChance = 52
Chance to absorb spells.
ReflectChance = 53
Chance to reflect spells.
SwimSpeedMult = 54
Swim speed multiplier.
WaterBreathing = 55
Water breathing.
WaterWalking = 56
Water walking.
StuntedMagicka = 57
Stunted magicka.
DetectLifeRange = 58
Detect life range.
ReflectDamage = 59
Reflected damage.
Telekinesis = 60
Telekinesis.
ResistFire = 61
Resistance to fire.
ResistFrost = 62
Resistance to frost.
ResistDisease = 63
Resistance to disease.
ResistMagic = 64
Resistance to magic.
ResistNormalWeapons = 65
Resistance to normal weapons.
ResistParalysis = 66
Resistance to paralysis.
ResistPoison = 67
Resistance to poison.
ResistShock = 68
Resistance to shock.
Vampirism = 69
Vampirism.
Darkness = 70
Darkness.
ResistWaterDamage = 71
Resistance to water damage.
MAX_VALUE = 72
Marks the end of the values; not a value itself.