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Enum CharacterAttribute

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

Character attributes.

public enum CharacterAttribute : byte

Fields​

Strength = 0

The Strength attribute.

Intelligence = 1

The Intelligence attribute.

Willpower = 2

The Willpower attribute.

Agility = 3

The Agility attribute.

Speed = 4

The Speed attribute.

Endurance = 5

The Endurance attribute.

Personality = 6

The Personality attribute.

Luck = 7

The Luck attribute.

Armorer = 12

The Armorer skill.

Athletics = 13

The Athletics skill.

Blade = 14

The Blade skill.

Block = 15

The Block skill.

Blunt = 16

The Blunt skill.

HandToHand = 17

The Hand to Hand skill.

HeavyArmor = 18

The Heavy Armor skill.

Alchemy = 19

The Alchemy skill.

Alteration = 20

The Alteration skill.

Conjuration = 21

The Conjuration skill.

Destruction = 22

The Destruction skill.

Illusion = 23

The Illusion skill.

Mysticism = 24

The Mysticism skill.

Restoration = 25

The Restoration skill.

Acrobatics = 26

The Acrobatics skill.

LightArmor = 27

The Light Armor skill.

Marksman = 28

The Marksman skill.

Mercantile = 29

The Mercantile skill.

Security = 30

The Security skill.

Sneak = 31

The Sneak skill.

Speechcraft = 32

The Speechcraft skill.

MAX_VALUE = 33

Marks the end of the values; not a value itself.