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Struct KeepEmptyOblivionScopeAliveTag

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Tags
Assembly: ReadyM.Relay.Common.Oblivion.dll

Causes the area or cell that contains this entity to not be deleted, even when all players leave that scope. Entities with this tag in cell scopes also cause those cells' parent areas to be kept alive.

public readonly struct KeepEmptyOblivionScopeAliveTag : ITag

Implements

ITag

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()