Struct TransformComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds an entity's position and rotation in the world.
public struct TransformComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Position
public Vector3 Position { get; set; }
Property Value
Rotation
public Vector3 Rotation { get; set; }
Property Value
Methods
Assign(in TransformComponent)
public void Assign(in TransformComponent value)
Parameters
value TransformComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter