Struct QuiverComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player character's quiver information.
public struct QuiverComponent : ISaveTaggedComponent<QuiverComponent>, IComponent, INetSerializable
Implements
ISaveTaggedComponent<QuiverComponent>, IComponent, INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
ArrowCount
public int ArrowCount { get; set; }
Property Value
HasQuiver
public bool HasQuiver { get; set; }
Property Value
Methods
Assign(in QuiverComponent)
public void Assign(in QuiverComponent value)
Parameters
value QuiverComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter