Struct PlayerActivityComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player character's activity flags.
public struct PlayerActivityComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
InCombat
public bool InCombat { get; set; }
Property Value
InDialogue
public bool InDialogue { get; set; }
Property Value
Methods
Assign(in PlayerActivityComponent)
public void Assign(in PlayerActivityComponent value)
Parameters
value PlayerActivityComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter