Struct ParentCellComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player character's parent cell information.
public struct ParentCellComponent : IComponent, INetSerializable
Implements
IComponent, INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Kind
public ParentCellKind Kind { get; set; }
Property Value
X
public int X { get; set; }
Property Value
Y
public int Y { get; set; }
Property Value
Methods
Assign(in ParentCellComponent)
public void Assign(in ParentCellComponent value)
Parameters
value ParentCellComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
GetChangeComponent()
public Type GetChangeComponent()
Returns
KindNotifyChanged(int)
public void KindNotifyChanged(int id)
Parameters
id int
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter
XNotifyChanged(int)
public void XNotifyChanged(int id)
Parameters
id int
YNotifyChanged(int)
public void YNotifyChanged(int id)
Parameters
id int