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Struct ParentCellComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player character's parent cell information.

public struct ParentCellComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

IsExterior

public byte IsExterior { get; set; }

Property Value

byte

X

public int X { get; set; }

Property Value

int

Y

public int Y { get; set; }

Property Value

int

Methods

Assign(in ParentCellComponent)

public void Assign(in ParentCellComponent value)

Parameters

value ParentCellComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

GetIsExterior()

public bool GetIsExterior()

Returns

bool

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

SetIsExterior(bool)

public void SetIsExterior(bool value)

Parameters

value bool

  • Properties
    • IsExterior
    • X
    • Y
  • Methods
    • Assign(in ParentCellComponent)
    • Deserialize(NetDataReader)
    • GetIsExterior()
    • Serialize(NetDataWriter)
    • SetIsExterior(bool)