Struct NicknameComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player's nickname.
public struct NicknameComponent : IComponent, INetSerializable
Implements
IComponent, INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Nickname
public NativeString256 Nickname { get; set; }
Property Value
Methods
Assign(in NicknameComponent)
public void Assign(in NicknameComponent value)
Parameters
value NicknameComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
GetChangeComponent()
public Type GetChangeComponent()
Returns
NicknameNotifyChanged(int)
public void NicknameNotifyChanged(int id)
Parameters
id int
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter