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Struct NicknameComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player's nickname.

public struct NicknameComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

Nickname

public NativeString256 Nickname { get; set; }

Property Value

NativeString256

Methods

Assign(in NicknameComponent)

public void Assign(in NicknameComponent value)

Parameters

value NicknameComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Properties
    • Nickname
  • Methods
    • Assign(in NicknameComponent)
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)