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Struct NicknameComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player's nickname.

public struct NicknameComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

Nickname

public NativeString256 Nickname { get; set; }

Property Value

NativeString256

Methods

Assign(in NicknameComponent)

public void Assign(in NicknameComponent value)

Parameters

value NicknameComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

GetChangeComponent()

public Type GetChangeComponent()

Returns

Type

NicknameNotifyChanged(int)

public void NicknameNotifyChanged(int id)

Parameters

id int

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Properties
    • Nickname
  • Methods
    • Assign(in NicknameComponent)
    • Deserialize(NetDataReader)
    • GetChangeComponent()
    • NicknameNotifyChanged(int)
    • Serialize(NetDataWriter)