Interface ISaveTaggedComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
A networked component that can be persisted in a player save. The save key defaults to the component's type name. The key is part of the save file format. Renaming a component changes its key and makes older saves of that component unreadable.
public interface ISaveTaggedComponent<TSelf> where TSelf : ISaveTaggedComponent<TSelf>
Type Parameters
TSelf
Properties
SaveKey
public static string SaveKey { get; }