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Struct AnimationStateComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player character's animation state.

public struct AnimationStateComponent : IComponent, INetSerializable, IDisposable

Implements

IComponent, INetSerializable, IDisposable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

AnimationStateComponent(AllocatorKind)

Holds the player character's animation state.

public AnimationStateComponent(AllocatorKind allocatorKind)

Parameters

allocatorKind AllocatorKind

Properties

AnimActionSamplesCount

public int AnimActionSamplesCount { get; }

Property Value

int

AnimIsStaggered

public bool AnimIsStaggered { get; set; }

Property Value

bool

AnimTagsCount

public int AnimTagsCount { get; }

Property Value

int

AttackingRequest

public bool AttackingRequest { get; set; }

Property Value

bool

AttackingTagsCount

public int AttackingTagsCount { get; }

Property Value

int

BlockAnimLayerClassName

public NativeString256 BlockAnimLayerClassName { get; set; }

Property Value

NativeString256

BlockingTagsCount

public int BlockingTagsCount { get; }

Property Value

int

CanExitAttack

public bool CanExitAttack { get; set; }

Property Value

bool

CanExitBlock

public bool CanExitBlock { get; set; }

Property Value

bool

CanFootLock

public bool CanFootLock { get; set; }

Property Value

bool

CanUseOrientationWarping

public bool CanUseOrientationWarping { get; set; }

Property Value

bool

CastingRequest

public bool CastingRequest { get; set; }

Property Value

bool

CastingRequestSamplesCount

public int CastingRequestSamplesCount { get; }

Property Value

int

CharacterStateFlags

public CharacterStateFlags CharacterStateFlags { get; set; }

Property Value

CharacterStateFlags

ComboHitIndex

public int ComboHitIndex { get; set; }

Property Value

int

CompWeaponDrawn

public bool CompWeaponDrawn { get; set; }

Property Value

bool

CurrentAnimAction

public byte CurrentAnimAction { get; set; }

Property Value

byte

CurrentGait

public NativeString256 CurrentGait { get; set; }

Property Value

NativeString256

DodgeAnimLayerClassName

public NativeString256 DodgeAnimLayerClassName { get; set; }

Property Value

NativeString256

DodgingRequest

public bool DodgingRequest { get; set; }

Property Value

bool

EquipUnequipTagsCount

public int EquipUnequipTagsCount { get; }

Property Value

int

ForceExitEquip

public bool ForceExitEquip { get; set; }

Property Value

bool

GameplayTagsCount

public int GameplayTagsCount { get; }

Property Value

int

GetUpAnimLayerClassName

public NativeString256 GetUpAnimLayerClassName { get; set; }

Property Value

NativeString256

HasMeleeWeapon

public bool HasMeleeWeapon { get; set; }

Property Value

bool

InAirAnimLayerClassName

public NativeString256 InAirAnimLayerClassName { get; set; }

Property Value

NativeString256

InCombatStance

public bool InCombatStance { get; set; }

Property Value

bool

IsMoving

public bool IsMoving { get; set; }

Property Value

bool

IsStartCompleted

public bool IsStartCompleted { get; set; }

Property Value

bool

IsUsingFullBody

public bool IsUsingFullBody { get; set; }

Property Value

bool

LastAnimTagsCount

public int LastAnimTagsCount { get; }

Property Value

int

MeleeMontageSamplesCount

public int MeleeMontageSamplesCount { get; }

Property Value

int

MeleePlayRate

public float MeleePlayRate { get; set; }

Property Value

float

MeleeSequenceName

public NativeString256 MeleeSequenceName { get; set; }

Property Value

NativeString256

MontageName

public NativeString256 MontageName { get; set; }

Property Value

NativeString256

MontagePosition

public float MontagePosition { get; set; }

Property Value

float

OrientRotationToMovement

public bool OrientRotationToMovement { get; set; }

Property Value

bool

ParentAnimTagsCount

public int ParentAnimTagsCount { get; }

Property Value

int

ParentAttackingTagsCount

public int ParentAttackingTagsCount { get; }

Property Value

int

ParentBlockingTagsCount

public int ParentBlockingTagsCount { get; }

Property Value

int

ParentEquipUnequipTagsCount

public int ParentEquipUnequipTagsCount { get; }

Property Value

int

ParentGameplayTagsCount

public int ParentGameplayTagsCount { get; }

Property Value

int

ParentLastAnimTagsCount

public int ParentLastAnimTagsCount { get; }

Property Value

int

RecoilAnimLayerClassName

public NativeString256 RecoilAnimLayerClassName { get; set; }

Property Value

NativeString256

RecoilingRequest

public bool RecoilingRequest { get; set; }

Property Value

bool

ShieldHandPoseAnimLayerClassName

public NativeString256 ShieldHandPoseAnimLayerClassName { get; set; }

Property Value

NativeString256

SpellCastAnimLayerClassName

public NativeString256 SpellCastAnimLayerClassName { get; set; }

Property Value

NativeString256

StaggerAnimLayerClassName

public NativeString256 StaggerAnimLayerClassName { get; set; }

Property Value

NativeString256

TorchAnimLayerClassName

public NativeString256 TorchAnimLayerClassName { get; set; }

Property Value

NativeString256

UseControllerDesiredRotation

public bool UseControllerDesiredRotation { get; set; }

Property Value

bool

UseControllerRotationYaw

public bool UseControllerRotationYaw { get; set; }

Property Value

bool

UseRotationSpeedCurve

public bool UseRotationSpeedCurve { get; set; }

Property Value

bool

WantsToRun

public bool WantsToRun { get; set; }

Property Value

bool

WeaponDrawn

public bool WeaponDrawn { get; set; }

Property Value

bool

Methods

AddAnimActionSamples(in SequencedSample)

public void AddAnimActionSamples(in SequencedSample value)

Parameters

value SequencedSample

AddAnimTags(in NativeString256)

public void AddAnimTags(in NativeString256 value)

Parameters

value NativeString256

AddAttackingTags(in NativeString256)

public void AddAttackingTags(in NativeString256 value)

Parameters

value NativeString256

AddBlockingTags(in NativeString256)

public void AddBlockingTags(in NativeString256 value)

Parameters

value NativeString256

AddCastingRequestSamples(in SequencedSample)

public void AddCastingRequestSamples(in SequencedSample value)

Parameters

value SequencedSample

AddEquipUnequipTags(in NativeString256)

public void AddEquipUnequipTags(in NativeString256 value)

Parameters

value NativeString256

AddGameplayTags(in NativeString256)

public void AddGameplayTags(in NativeString256 value)

Parameters

value NativeString256

AddLastAnimTags(in NativeString256)

public void AddLastAnimTags(in NativeString256 value)

Parameters

value NativeString256

AddMeleeMontageSamples(in SequencedSample)

public void AddMeleeMontageSamples(in SequencedSample value)

Parameters

value SequencedSample

AddParentAnimTags(in NativeString256)

public void AddParentAnimTags(in NativeString256 value)

Parameters

value NativeString256

AddParentAttackingTags(in NativeString256)

public void AddParentAttackingTags(in NativeString256 value)

Parameters

value NativeString256

AddParentBlockingTags(in NativeString256)

public void AddParentBlockingTags(in NativeString256 value)

Parameters

value NativeString256

AddParentEquipUnequipTags(in NativeString256)

public void AddParentEquipUnequipTags(in NativeString256 value)

Parameters

value NativeString256

AddParentGameplayTags(in NativeString256)

public void AddParentGameplayTags(in NativeString256 value)

Parameters

value NativeString256

AddParentLastAnimTags(in NativeString256)

public void AddParentLastAnimTags(in NativeString256 value)

Parameters

value NativeString256

Assign(in AnimationStateComponent)

public void Assign(in AnimationStateComponent value)

Parameters

value AnimationStateComponent

ClearAnimActionSamples()

public void ClearAnimActionSamples()

ClearAnimTags()

public void ClearAnimTags()

ClearAttackingTags()

public void ClearAttackingTags()

ClearBlockingTags()

public void ClearBlockingTags()

ClearCastingRequestSamples()

public void ClearCastingRequestSamples()

ClearEquipUnequipTags()

public void ClearEquipUnequipTags()

ClearGameplayTags()

public void ClearGameplayTags()

ClearLastAnimTags()

public void ClearLastAnimTags()

ClearMeleeMontageSamples()

public void ClearMeleeMontageSamples()

ClearParentAnimTags()

public void ClearParentAnimTags()

ClearParentAttackingTags()

public void ClearParentAttackingTags()

ClearParentBlockingTags()

public void ClearParentBlockingTags()

ClearParentEquipUnequipTags()

public void ClearParentEquipUnequipTags()

ClearParentGameplayTags()

public void ClearParentGameplayTags()

ClearParentLastAnimTags()

public void ClearParentLastAnimTags()

ContainsAnimActionSamples(in SequencedSample)

public bool ContainsAnimActionSamples(in SequencedSample value)

Parameters

value SequencedSample

Returns

bool

ContainsAnimTags(in NativeString256)

public bool ContainsAnimTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsAttackingTags(in NativeString256)

public bool ContainsAttackingTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsBlockingTags(in NativeString256)

public bool ContainsBlockingTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsCastingRequestSamples(in SequencedSample)

public bool ContainsCastingRequestSamples(in SequencedSample value)

Parameters

value SequencedSample

Returns

bool

ContainsEquipUnequipTags(in NativeString256)

public bool ContainsEquipUnequipTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsGameplayTags(in NativeString256)

public bool ContainsGameplayTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsLastAnimTags(in NativeString256)

public bool ContainsLastAnimTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsMeleeMontageSamples(in SequencedSample)

public bool ContainsMeleeMontageSamples(in SequencedSample value)

Parameters

value SequencedSample

Returns

bool

ContainsParentAnimTags(in NativeString256)

public bool ContainsParentAnimTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsParentAttackingTags(in NativeString256)

public bool ContainsParentAttackingTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsParentBlockingTags(in NativeString256)

public bool ContainsParentBlockingTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsParentEquipUnequipTags(in NativeString256)

public bool ContainsParentEquipUnequipTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsParentGameplayTags(in NativeString256)

public bool ContainsParentGameplayTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

ContainsParentLastAnimTags(in NativeString256)

public bool ContainsParentLastAnimTags(in NativeString256 value)

Parameters

value NativeString256

Returns

bool

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Dispose()

public void Dispose()

GetAnimActionSamples()

public NativeList<SequencedSample>.ReadOnly GetAnimActionSamples()

Returns

NativeList<SequencedSample>.ReadOnly

GetAnimActionSamples(int)

public SequencedSample GetAnimActionSamples(int index)

Parameters

index int

Returns

SequencedSample

GetAnimTags()

public NativeList<NativeString256>.ReadOnly GetAnimTags()

Returns

NativeList<NativeString256>.ReadOnly

GetAnimTags(int)

public NativeString256 GetAnimTags(int index)

Parameters

index int

Returns

NativeString256

GetAttackingTags()

public NativeList<NativeString256>.ReadOnly GetAttackingTags()

Returns

NativeList<NativeString256>.ReadOnly

GetAttackingTags(int)

public NativeString256 GetAttackingTags(int index)

Parameters

index int

Returns

NativeString256

GetBlockingTags()

public NativeList<NativeString256>.ReadOnly GetBlockingTags()

Returns

NativeList<NativeString256>.ReadOnly

GetBlockingTags(int)

public NativeString256 GetBlockingTags(int index)

Parameters

index int

Returns

NativeString256

GetCastingRequestSamples()

public NativeList<SequencedSample>.ReadOnly GetCastingRequestSamples()

Returns

NativeList<SequencedSample>.ReadOnly

GetCastingRequestSamples(int)

public SequencedSample GetCastingRequestSamples(int index)

Parameters

index int

Returns

SequencedSample

GetEquipUnequipTags()

public NativeList<NativeString256>.ReadOnly GetEquipUnequipTags()

Returns

NativeList<NativeString256>.ReadOnly

GetEquipUnequipTags(int)

public NativeString256 GetEquipUnequipTags(int index)

Parameters

index int

Returns

NativeString256

GetGameplayTags()

public NativeList<NativeString256>.ReadOnly GetGameplayTags()

Returns

NativeList<NativeString256>.ReadOnly

GetGameplayTags(int)

public NativeString256 GetGameplayTags(int index)

Parameters

index int

Returns

NativeString256

GetLastAnimTags()

public NativeList<NativeString256>.ReadOnly GetLastAnimTags()

Returns

NativeList<NativeString256>.ReadOnly

GetLastAnimTags(int)

public NativeString256 GetLastAnimTags(int index)

Parameters

index int

Returns

NativeString256

GetMeleeMontageSamples()

public NativeList<SequencedSample>.ReadOnly GetMeleeMontageSamples()

Returns

NativeList<SequencedSample>.ReadOnly

GetMeleeMontageSamples(int)

public SequencedSample GetMeleeMontageSamples(int index)

Parameters

index int

Returns

SequencedSample

GetParentAnimTags()

public NativeList<NativeString256>.ReadOnly GetParentAnimTags()

Returns

NativeList<NativeString256>.ReadOnly

GetParentAnimTags(int)

public NativeString256 GetParentAnimTags(int index)

Parameters

index int

Returns

NativeString256

GetParentAttackingTags()

public NativeList<NativeString256>.ReadOnly GetParentAttackingTags()

Returns

NativeList<NativeString256>.ReadOnly

GetParentAttackingTags(int)

public NativeString256 GetParentAttackingTags(int index)

Parameters

index int

Returns

NativeString256

GetParentBlockingTags()

public NativeList<NativeString256>.ReadOnly GetParentBlockingTags()

Returns

NativeList<NativeString256>.ReadOnly

GetParentBlockingTags(int)

public NativeString256 GetParentBlockingTags(int index)

Parameters

index int

Returns

NativeString256

GetParentEquipUnequipTags()

public NativeList<NativeString256>.ReadOnly GetParentEquipUnequipTags()

Returns

NativeList<NativeString256>.ReadOnly

GetParentEquipUnequipTags(int)

public NativeString256 GetParentEquipUnequipTags(int index)

Parameters

index int

Returns

NativeString256

GetParentGameplayTags()

public NativeList<NativeString256>.ReadOnly GetParentGameplayTags()

Returns

NativeList<NativeString256>.ReadOnly

GetParentGameplayTags(int)

public NativeString256 GetParentGameplayTags(int index)

Parameters

index int

Returns

NativeString256

GetParentLastAnimTags()

public NativeList<NativeString256>.ReadOnly GetParentLastAnimTags()

Returns

NativeList<NativeString256>.ReadOnly

GetParentLastAnimTags(int)

public NativeString256 GetParentLastAnimTags(int index)

Parameters

index int

Returns

NativeString256

InsertAnimActionSamples(int, in SequencedSample)

public void InsertAnimActionSamples(int index, in SequencedSample value)

Parameters

index int

value SequencedSample

InsertAnimTags(int, in NativeString256)

public void InsertAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertAttackingTags(int, in NativeString256)

public void InsertAttackingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertBlockingTags(int, in NativeString256)

public void InsertBlockingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertCastingRequestSamples(int, in SequencedSample)

public void InsertCastingRequestSamples(int index, in SequencedSample value)

Parameters

index int

value SequencedSample

InsertEquipUnequipTags(int, in NativeString256)

public void InsertEquipUnequipTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertGameplayTags(int, in NativeString256)

public void InsertGameplayTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertLastAnimTags(int, in NativeString256)

public void InsertLastAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertMeleeMontageSamples(int, in SequencedSample)

public void InsertMeleeMontageSamples(int index, in SequencedSample value)

Parameters

index int

value SequencedSample

InsertParentAnimTags(int, in NativeString256)

public void InsertParentAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertParentAttackingTags(int, in NativeString256)

public void InsertParentAttackingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertParentBlockingTags(int, in NativeString256)

public void InsertParentBlockingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertParentEquipUnequipTags(int, in NativeString256)

public void InsertParentEquipUnequipTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertParentGameplayTags(int, in NativeString256)

public void InsertParentGameplayTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

InsertParentLastAnimTags(int, in NativeString256)

public void InsertParentLastAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

RemoveAtAnimActionSamples(int)

public SequencedSample RemoveAtAnimActionSamples(int index)

Parameters

index int

Returns

SequencedSample

RemoveAtAnimTags(int)

public NativeString256 RemoveAtAnimTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtAttackingTags(int)

public NativeString256 RemoveAtAttackingTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtBlockingTags(int)

public NativeString256 RemoveAtBlockingTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtCastingRequestSamples(int)

public SequencedSample RemoveAtCastingRequestSamples(int index)

Parameters

index int

Returns

SequencedSample

RemoveAtEquipUnequipTags(int)

public NativeString256 RemoveAtEquipUnequipTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtGameplayTags(int)

public NativeString256 RemoveAtGameplayTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtLastAnimTags(int)

public NativeString256 RemoveAtLastAnimTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtMeleeMontageSamples(int)

public SequencedSample RemoveAtMeleeMontageSamples(int index)

Parameters

index int

Returns

SequencedSample

RemoveAtParentAnimTags(int)

public NativeString256 RemoveAtParentAnimTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtParentAttackingTags(int)

public NativeString256 RemoveAtParentAttackingTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtParentBlockingTags(int)

public NativeString256 RemoveAtParentBlockingTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtParentEquipUnequipTags(int)

public NativeString256 RemoveAtParentEquipUnequipTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtParentGameplayTags(int)

public NativeString256 RemoveAtParentGameplayTags(int index)

Parameters

index int

Returns

NativeString256

RemoveAtParentLastAnimTags(int)

public NativeString256 RemoveAtParentLastAnimTags(int index)

Parameters

index int

Returns

NativeString256

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

SetAnimActionSamples(in NativeList<SequencedSample>)

public void SetAnimActionSamples(in NativeList<SequencedSample> value)

Parameters

value NativeList<SequencedSample>

SetAnimActionSamples(int, in SequencedSample)

public void SetAnimActionSamples(int index, in SequencedSample value)

Parameters

index int

value SequencedSample

SetAnimTags(in NativeList<NativeString256>)

public void SetAnimTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetAnimTags(int, in NativeString256)

public void SetAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetAttackingTags(in NativeList<NativeString256>)

public void SetAttackingTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetAttackingTags(int, in NativeString256)

public void SetAttackingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetBlockingTags(in NativeList<NativeString256>)

public void SetBlockingTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetBlockingTags(int, in NativeString256)

public void SetBlockingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetCastingRequestSamples(in NativeList<SequencedSample>)

public void SetCastingRequestSamples(in NativeList<SequencedSample> value)

Parameters

value NativeList<SequencedSample>

SetCastingRequestSamples(int, in SequencedSample)

public void SetCastingRequestSamples(int index, in SequencedSample value)

Parameters

index int

value SequencedSample

SetEquipUnequipTags(in NativeList<NativeString256>)

public void SetEquipUnequipTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetEquipUnequipTags(int, in NativeString256)

public void SetEquipUnequipTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetGameplayTags(in NativeList<NativeString256>)

public void SetGameplayTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetGameplayTags(int, in NativeString256)

public void SetGameplayTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetLastAnimTags(in NativeList<NativeString256>)

public void SetLastAnimTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetLastAnimTags(int, in NativeString256)

public void SetLastAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetMeleeMontageSamples(in NativeList<SequencedSample>)

public void SetMeleeMontageSamples(in NativeList<SequencedSample> value)

Parameters

value NativeList<SequencedSample>

SetMeleeMontageSamples(int, in SequencedSample)

public void SetMeleeMontageSamples(int index, in SequencedSample value)

Parameters

index int

value SequencedSample

SetParentAnimTags(in NativeList<NativeString256>)

public void SetParentAnimTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetParentAnimTags(int, in NativeString256)

public void SetParentAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetParentAttackingTags(in NativeList<NativeString256>)

public void SetParentAttackingTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetParentAttackingTags(int, in NativeString256)

public void SetParentAttackingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetParentBlockingTags(in NativeList<NativeString256>)

public void SetParentBlockingTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetParentBlockingTags(int, in NativeString256)

public void SetParentBlockingTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetParentEquipUnequipTags(in NativeList<NativeString256>)

public void SetParentEquipUnequipTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetParentEquipUnequipTags(int, in NativeString256)

public void SetParentEquipUnequipTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetParentGameplayTags(in NativeList<NativeString256>)

public void SetParentGameplayTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetParentGameplayTags(int, in NativeString256)

public void SetParentGameplayTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

SetParentLastAnimTags(in NativeList<NativeString256>)

public void SetParentLastAnimTags(in NativeList<NativeString256> value)

Parameters

value NativeList<NativeString256>

SetParentLastAnimTags(int, in NativeString256)

public void SetParentLastAnimTags(int index, in NativeString256 value)

Parameters

index int

value NativeString256

  • Constructors
    • AnimationStateComponent(AllocatorKind)
  • Properties
    • AnimActionSamplesCount
    • AnimIsStaggered
    • AnimTagsCount
    • AttackingRequest
    • AttackingTagsCount
    • BlockAnimLayerClassName
    • BlockingTagsCount
    • CanExitAttack
    • CanExitBlock
    • CanFootLock
    • CanUseOrientationWarping
    • CastingRequest
    • CastingRequestSamplesCount
    • CharacterStateFlags
    • ComboHitIndex
    • CompWeaponDrawn
    • CurrentAnimAction
    • CurrentGait
    • DodgeAnimLayerClassName
    • DodgingRequest
    • EquipUnequipTagsCount
    • ForceExitEquip
    • GameplayTagsCount
    • GetUpAnimLayerClassName
    • HasMeleeWeapon
    • InAirAnimLayerClassName
    • InCombatStance
    • IsMoving
    • IsStartCompleted
    • IsUsingFullBody
    • LastAnimTagsCount
    • MeleeMontageSamplesCount
    • MeleePlayRate
    • MeleeSequenceName
    • MontageName
    • MontagePosition
    • OrientRotationToMovement
    • ParentAnimTagsCount
    • ParentAttackingTagsCount
    • ParentBlockingTagsCount
    • ParentEquipUnequipTagsCount
    • ParentGameplayTagsCount
    • ParentLastAnimTagsCount
    • RecoilAnimLayerClassName
    • RecoilingRequest
    • ShieldHandPoseAnimLayerClassName
    • SpellCastAnimLayerClassName
    • StaggerAnimLayerClassName
    • TorchAnimLayerClassName
    • UseControllerDesiredRotation
    • UseControllerRotationYaw
    • UseRotationSpeedCurve
    • WantsToRun
    • WeaponDrawn
  • Methods
    • AddAnimActionSamples(in SequencedSample)
    • AddAnimTags(in NativeString256)
    • AddAttackingTags(in NativeString256)
    • AddBlockingTags(in NativeString256)
    • AddCastingRequestSamples(in SequencedSample)
    • AddEquipUnequipTags(in NativeString256)
    • AddGameplayTags(in NativeString256)
    • AddLastAnimTags(in NativeString256)
    • AddMeleeMontageSamples(in SequencedSample)
    • AddParentAnimTags(in NativeString256)
    • AddParentAttackingTags(in NativeString256)
    • AddParentBlockingTags(in NativeString256)
    • AddParentEquipUnequipTags(in NativeString256)
    • AddParentGameplayTags(in NativeString256)
    • AddParentLastAnimTags(in NativeString256)
    • Assign(in AnimationStateComponent)
    • ClearAnimActionSamples()
    • ClearAnimTags()
    • ClearAttackingTags()
    • ClearBlockingTags()
    • ClearCastingRequestSamples()
    • ClearEquipUnequipTags()
    • ClearGameplayTags()
    • ClearLastAnimTags()
    • ClearMeleeMontageSamples()
    • ClearParentAnimTags()
    • ClearParentAttackingTags()
    • ClearParentBlockingTags()
    • ClearParentEquipUnequipTags()
    • ClearParentGameplayTags()
    • ClearParentLastAnimTags()
    • ContainsAnimActionSamples(in SequencedSample)
    • ContainsAnimTags(in NativeString256)
    • ContainsAttackingTags(in NativeString256)
    • ContainsBlockingTags(in NativeString256)
    • ContainsCastingRequestSamples(in SequencedSample)
    • ContainsEquipUnequipTags(in NativeString256)
    • ContainsGameplayTags(in NativeString256)
    • ContainsLastAnimTags(in NativeString256)
    • ContainsMeleeMontageSamples(in SequencedSample)
    • ContainsParentAnimTags(in NativeString256)
    • ContainsParentAttackingTags(in NativeString256)
    • ContainsParentBlockingTags(in NativeString256)
    • ContainsParentEquipUnequipTags(in NativeString256)
    • ContainsParentGameplayTags(in NativeString256)
    • ContainsParentLastAnimTags(in NativeString256)
    • Deserialize(NetDataReader)
    • Dispose()
    • GetAnimActionSamples()
    • GetAnimActionSamples(int)
    • GetAnimTags()
    • GetAnimTags(int)
    • GetAttackingTags()
    • GetAttackingTags(int)
    • GetBlockingTags()
    • GetBlockingTags(int)
    • GetCastingRequestSamples()
    • GetCastingRequestSamples(int)
    • GetEquipUnequipTags()
    • GetEquipUnequipTags(int)
    • GetGameplayTags()
    • GetGameplayTags(int)
    • GetLastAnimTags()
    • GetLastAnimTags(int)
    • GetMeleeMontageSamples()
    • GetMeleeMontageSamples(int)
    • GetParentAnimTags()
    • GetParentAnimTags(int)
    • GetParentAttackingTags()
    • GetParentAttackingTags(int)
    • GetParentBlockingTags()
    • GetParentBlockingTags(int)
    • GetParentEquipUnequipTags()
    • GetParentEquipUnequipTags(int)
    • GetParentGameplayTags()
    • GetParentGameplayTags(int)
    • GetParentLastAnimTags()
    • GetParentLastAnimTags(int)
    • InsertAnimActionSamples(int, in SequencedSample)
    • InsertAnimTags(int, in NativeString256)
    • InsertAttackingTags(int, in NativeString256)
    • InsertBlockingTags(int, in NativeString256)
    • InsertCastingRequestSamples(int, in SequencedSample)
    • InsertEquipUnequipTags(int, in NativeString256)
    • InsertGameplayTags(int, in NativeString256)
    • InsertLastAnimTags(int, in NativeString256)
    • InsertMeleeMontageSamples(int, in SequencedSample)
    • InsertParentAnimTags(int, in NativeString256)
    • InsertParentAttackingTags(int, in NativeString256)
    • InsertParentBlockingTags(int, in NativeString256)
    • InsertParentEquipUnequipTags(int, in NativeString256)
    • InsertParentGameplayTags(int, in NativeString256)
    • InsertParentLastAnimTags(int, in NativeString256)
    • RemoveAtAnimActionSamples(int)
    • RemoveAtAnimTags(int)
    • RemoveAtAttackingTags(int)
    • RemoveAtBlockingTags(int)
    • RemoveAtCastingRequestSamples(int)
    • RemoveAtEquipUnequipTags(int)
    • RemoveAtGameplayTags(int)
    • RemoveAtLastAnimTags(int)
    • RemoveAtMeleeMontageSamples(int)
    • RemoveAtParentAnimTags(int)
    • RemoveAtParentAttackingTags(int)
    • RemoveAtParentBlockingTags(int)
    • RemoveAtParentEquipUnequipTags(int)
    • RemoveAtParentGameplayTags(int)
    • RemoveAtParentLastAnimTags(int)
    • Serialize(NetDataWriter)
    • SetAnimActionSamples(in NativeList<SequencedSample>)
    • SetAnimActionSamples(int, in SequencedSample)
    • SetAnimTags(in NativeList<NativeString256>)
    • SetAnimTags(int, in NativeString256)
    • SetAttackingTags(in NativeList<NativeString256>)
    • SetAttackingTags(int, in NativeString256)
    • SetBlockingTags(in NativeList<NativeString256>)
    • SetBlockingTags(int, in NativeString256)
    • SetCastingRequestSamples(in NativeList<SequencedSample>)
    • SetCastingRequestSamples(int, in SequencedSample)
    • SetEquipUnequipTags(in NativeList<NativeString256>)
    • SetEquipUnequipTags(int, in NativeString256)
    • SetGameplayTags(in NativeList<NativeString256>)
    • SetGameplayTags(int, in NativeString256)
    • SetLastAnimTags(in NativeList<NativeString256>)
    • SetLastAnimTags(int, in NativeString256)
    • SetMeleeMontageSamples(in NativeList<SequencedSample>)
    • SetMeleeMontageSamples(int, in SequencedSample)
    • SetParentAnimTags(in NativeList<NativeString256>)
    • SetParentAnimTags(int, in NativeString256)
    • SetParentAttackingTags(in NativeList<NativeString256>)
    • SetParentAttackingTags(int, in NativeString256)
    • SetParentBlockingTags(in NativeList<NativeString256>)
    • SetParentBlockingTags(int, in NativeString256)
    • SetParentEquipUnequipTags(in NativeList<NativeString256>)
    • SetParentEquipUnequipTags(int, in NativeString256)
    • SetParentGameplayTags(in NativeList<NativeString256>)
    • SetParentGameplayTags(int, in NativeString256)
    • SetParentLastAnimTags(in NativeList<NativeString256>)
    • SetParentLastAnimTags(int, in NativeString256)