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ReadyM.Relay.Common.Oblivion

Namespaces​

ReadyM.Relay.Common.Oblivion.Items

ReadyM.Relay.Common.Oblivion.Rpc

Classes​

OblivionAreaIds

Builds the area ids OblivionMP uses for interiors and exterior world spaces.

OblivionCellIds

The cell ids OblivionMP uses within an area: every interior is one cell, an exterior cell is its grid coordinates.

SeededFormTypes

Kinds of game file refs the server seeds as entities.

TesUnrealSpace

Converts positions and rotations from the game files to the world space the SDK uses.

Structs​

FormId

Represents a unique identifier in the Oblivion game. Used for identifying various game objects, such as items, NPCs, and locations.