跳到主要内容
版本:Next

Enum CefInputMode

Namespace: ReadyM.Cef
Assembly: ReadyM.Cef.dll

What should happen to input while a page is on screen.

public enum CefInputMode

Fields​

DisplayOnly = 0

A picture. Nothing is routed to the overlay at all, so ordinary play pays nothing for it.

Bubbling = 1

The page gets it first, and what the page does not use reaches the game.

Exclusive = 2

The page takes everything while it is up, and the game gets nothing.

Remarks​

GLOBAL rather than per viewport. The values mirror CefInputMode.h and are read across the binding as an int, so the two have to be edited together.