Class ClientToServerAttribute
Namespace: ReadyM.Api.Multiplayer
Assembly: ReadyM.Api.Multiplayer.dll
Generates a Send(...) on the client and an On(...) handler on the server.
[AttributeUsage(AttributeTargets.Method)]
public sealed class ClientToServerAttribute : Attribute
Inheritance
object ← Attribute ← ClientToServerAttribute
Inherited Members
Attribute.GetCustomAttributes(MemberInfo, Type), Attribute.GetCustomAttributes(MemberInfo, Type, bool), Attribute.GetCustomAttributes(MemberInfo), Attribute.GetCustomAttributes(MemberInfo, bool), Attribute.IsDefined(MemberInfo, Type), Attribute.IsDefined(MemberInfo, Type, bool), Attribute.GetCustomAttribute(MemberInfo, Type), Attribute.GetCustomAttribute(MemberInfo, Type, bool), Attribute.GetCustomAttributes(ParameterInfo), Attribute.GetCustomAttributes(ParameterInfo, Type), Attribute.GetCustomAttributes(ParameterInfo, Type, bool), Attribute.GetCustomAttributes(ParameterInfo, bool), Attribute.IsDefined(ParameterInfo, Type), Attribute.IsDefined(ParameterInfo, Type, bool), Attribute.GetCustomAttribute(ParameterInfo, Type), Attribute.GetCustomAttribute(ParameterInfo, Type, bool), Attribute.GetCustomAttributes(Module, Type), Attribute.GetCustomAttributes(Module), Attribute.GetCustomAttributes(Module, bool), Attribute.GetCustomAttributes(Module, Type, bool), Attribute.IsDefined(Module, Type), Attribute.IsDefined(Module, Type, bool), Attribute.GetCustomAttribute(Module, Type), Attribute.GetCustomAttribute(Module, Type, bool), Attribute.GetCustomAttributes(Assembly, Type), Attribute.GetCustomAttributes(Assembly, Type, bool), Attribute.GetCustomAttributes(Assembly), Attribute.GetCustomAttributes(Assembly, bool), Attribute.IsDefined(Assembly, Type), Attribute.IsDefined(Assembly, Type, bool), Attribute.GetCustomAttribute(Assembly, Type), Attribute.GetCustomAttribute(Assembly, Type, bool), Attribute.Equals(object?), Attribute.GetHashCode(), Attribute.Match(object?), Attribute.IsDefaultAttribute(), Attribute.TypeId, object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
ClientToServerAttribute()
public ClientToServerAttribute()