Class SessionDifficulty
Namespace: OblivionMp.Sdk.Serverside
Assembly: OblivionMp.Sdk.Serverside.dll
The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).
public sealed class SessionDifficulty
Inheritance
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
SessionDifficulty(IEntities)
The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).
public SessionDifficulty(IEntities entities)
Parameters
entities IEntities
Methods
Set(DifficultyTier, DifficultyTier)
Sets the difficulty tier for damage players deal and for damage they take.
public void Set(DifficultyTier damageDealt, DifficultyTier damageTaken)
Parameters
damageDealt DifficultyTier
damageTaken DifficultyTier