Class Mod
Namespace: OblivionMp.Sdk.Serverside
Assembly: OblivionMp.Sdk.Serverside.dll
public class Mod : ServerModBase
Inheritance
object ← ServerModBase ← Mod
Inherited Members
ServerModBase.InitializeAot(IComponentRegistry), ServerModBase.Initialize(IServerDependencyContainer), ServerModBase.RegisterComponents(IComponentRegistry), ServerModBase.Init(), ServerModBase.Services, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
Mod()
public Mod()
Methods
Init()
protected override void Init()
RegisterComponents(IComponentRegistry)
Any components defined in the mod must be registered here.
protected override void RegisterComponents(IComponentRegistry registry)
Parameters
registry IComponentRegistry