Struct ContainerTemplate
Namespace: OblivionMp.Sdk.Serverside.Archetypes
Assembly: OblivionMp.Sdk.Serverside.dll
A container's record from the game files, kept on the server only.
public readonly struct ContainerTemplate : IArchetype, IArchetypeQueryable, IEntityShape
Implements
IArchetype, IArchetypeQueryable, IEntityShape
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
BarterGold
public int BarterGold { get; set; }
Property Value
IsOwnedByMerchant
public bool IsOwnedByMerchant { get; set; }
Property Value
IsRollPending
public bool IsRollPending { get; set; }
Property Value
IsValid
public bool IsValid { get; }
Property Value
ItemsCount
public int ItemsCount { get; }
Property Value
MerchantRefId
public uint MerchantRefId { get; set; }
Property Value
RefId
public uint RefId { get; set; }
Property Value
Respawns
public bool Respawns { get; set; }
Property Value
Methods
AddItems(in BaseContainerItem)
public void AddItems(in BaseContainerItem value)
Parameters
value BaseContainerItem
As<T>()
public T As<T>() where T : struct, IArchetypeQueryable
Returns
T
Type Parameters
T
ClearItems()
public void ClearItems()
ContainsItems(in BaseContainerItem)
public bool ContainsItems(in BaseContainerItem value)
Parameters
value BaseContainerItem
Returns
GetItems()
public NativeList<BaseContainerItem>.ReadOnly GetItems()
Returns
NativeList<BaseContainerItem>.ReadOnly
GetItems(int)
public BaseContainerItem GetItems(int index)
Parameters
index int
Returns
BaseContainerItem
InsertItems(int, in BaseContainerItem)
public void InsertItems(int index, in BaseContainerItem value)
Parameters
index int
value BaseContainerItem
Is<T>()
public bool Is<T>() where T : struct, IArchetypeQueryable
Returns
Type Parameters
T
Keep()
This entity, which it already is: a loop over this shape hands over the shape itself.
public ContainerTemplate Keep()
Returns
Remarks
Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.
RemoveAtItems(int)
public BaseContainerItem RemoveAtItems(int index)
Parameters
index int
Returns
BaseContainerItem
SetItems(in NativeList<BaseContainerItem>)
public void SetItems(in NativeList<BaseContainerItem> value)
Parameters
value NativeList<BaseContainerItem>
SetItems(int, in BaseContainerItem)
public void SetItems(int index, in BaseContainerItem value)
Parameters
index int
value BaseContainerItem
TryAs<T>(out T)
public bool TryAs<T>(out T archetype) where T : struct, IArchetypeQueryable
Parameters
archetype T
Returns
Type Parameters
T