OblivionMp.Sdk.Serverside
Namespaces
OblivionMp.Sdk.Serverside.Archetypes
OblivionMp.Sdk.Serverside.Items
OblivionMp.Sdk.Serverside.Spawners
OblivionMp.Sdk.Serverside.World
Classes
Hands out ref ids for entities the server creates (dropped items, spawned npcs). The next one is kept on the World (ServerRefIdMark), which is saved in Global, so cells that are not loaded keep their ids.
The session's game time, read from an area's clock.
The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).
When the server refills a cell with the items, plants, container loot and spawns it was seeded with. A cell refills once IntervalGameHours of game time have passed since it was last filled.
The level every client in the session resolves leveled lists at (creature spawns, container loot). The level blends between the lowest and the highest player level in the session: 0 follows the lowest, 1 the highest, 0.5 sits halfway. Until one of the setters is called each client keeps its own level.