Struct ReadyMainCharacter.AnimationApi
Namespace: OblivionMp.Sdk.Entities.Player
Assembly: OblivionMp.Sdk.dll
public readonly ref struct ReadyMainCharacter.AnimationApi
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
AnimationApi(ReadyMainCharacter)
public AnimationApi(ReadyMainCharacter character)
Parameters
character ReadyMainCharacter
Properties
IsBlocking
public bool IsBlocking { get; }
Property Value
IsDodging
public bool IsDodging { get; }
Property Value
IsFalling
public bool IsFalling { get; }
Property Value
IsJumping
public bool IsJumping { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsSneaking
public bool IsSneaking { get; }
Property Value
IsStaggered
public bool IsStaggered { get; }
Property Value
IsSwimming
public bool IsSwimming { get; }
Property Value
WeaponDrawn
public bool WeaponDrawn { get; }