跳到主要内容
版本:Next

Class ReadyCharacterExtensions

Namespace: OblivionMp.Sdk.Entities.Extensions
Assembly: OblivionMp.Sdk.dll

public static class ReadyCharacterExtensions

Inheritance

objectReadyCharacterExtensions

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Methods

get_Fatigue<TSelf>(TSelf)

public static float get_Fatigue<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

float

Type Parameters

TSelf

get_Hp<TSelf>(TSelf)

public static float get_Hp<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

float

Type Parameters

TSelf

get_IsDead<TSelf>(TSelf)

public static bool get_IsDead<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

bool

Type Parameters

TSelf

get_Magicka<TSelf>(TSelf)

public static float get_Magicka<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

float

Type Parameters

TSelf

set_Fatigue<TSelf>(TSelf, float)

public static void set_Fatigue<TSelf>(TSelf obj, float value) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

value float

Type Parameters

TSelf

set_Hp<TSelf>(TSelf, float)

public static void set_Hp<TSelf>(TSelf obj, float value) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

value float

Type Parameters

TSelf

set_Magicka<TSelf>(TSelf, float)

public static void set_Magicka<TSelf>(TSelf obj, float value) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

value float

Type Parameters

TSelf

  • Methods
    • get_Fatigue<TSelf>(TSelf)
    • get_Hp<TSelf>(TSelf)
    • get_IsDead<TSelf>(TSelf)
    • get_Magicka<TSelf>(TSelf)
    • set_Fatigue<TSelf>(TSelf, float)
    • set_Hp<TSelf>(TSelf, float)
    • set_Magicka<TSelf>(TSelf, float)