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版本:Next

Class ReadyCharacterExtensions

Namespace: OblivionMp.Sdk.Entities.Extensions
Assembly: OblivionMp.Sdk.dll

public static class ReadyCharacterExtensions

Inheritance

objectReadyCharacterExtensions

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Methods

get_Fatigue<TSelf>(TSelf)

Current Fatigue (Green bar) of the character. Does not impact MaxFatigue value.

public static float get_Fatigue<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

float

Type Parameters

TSelf

get_Hp<TSelf>(TSelf)

Current Hp (HealthPoints) of the character. Unclear behavior as of now. Some actions reset it to MaxHp while some modify only this value. Does not impact MaxHp value.

public static float get_Hp<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

float

Type Parameters

TSelf

get_IsDead<TSelf>(TSelf)

public static bool get_IsDead<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

bool

Type Parameters

TSelf

get_Magicka<TSelf>(TSelf)

Current Magicka (Mana) of the character. Does not impact MaxMagicka value.

public static float get_Magicka<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

Returns

float

Type Parameters

TSelf

set_Fatigue<TSelf>(TSelf, float)

Current Fatigue (Green bar) of the character. Does not impact MaxFatigue value.

public static void set_Fatigue<TSelf>(TSelf obj, float value) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

value float

Type Parameters

TSelf

set_Hp<TSelf>(TSelf, float)

Current Hp (HealthPoints) of the character. Unclear behavior as of now. Some actions reset it to MaxHp while some modify only this value. Does not impact MaxHp value.

public static void set_Hp<TSelf>(TSelf obj, float value) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

value float

Type Parameters

TSelf

set_Magicka<TSelf>(TSelf, float)

Current Magicka (Mana) of the character. Does not impact MaxMagicka value.

public static void set_Magicka<TSelf>(TSelf obj, float value) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyCharacter>

Parameters

obj TSelf

value float

Type Parameters

TSelf

  • Methods
    • get_Fatigue<TSelf>(TSelf)
    • get_Hp<TSelf>(TSelf)
    • get_IsDead<TSelf>(TSelf)
    • get_Magicka<TSelf>(TSelf)
    • set_Fatigue<TSelf>(TSelf, float)
    • set_Hp<TSelf>(TSelf, float)
    • set_Magicka<TSelf>(TSelf, float)