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Struct Time

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

The clock of an area.

[ArchetypeMixin]
[Extends(typeof(Area), "")]
public readonly struct Time : IArchetypeMixin, IArchetypeQueryable, IEntityShape

Implements​

IArchetypeMixin, IArchetypeQueryable, IEntityShape

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

GameDaysPassed​

The days passed since the game started.

public float GameDaysPassed { get; set; }

Property Value​

float

GameHour​

The hour of the day, 0 to 24.

public float GameHour { get; set; }

Property Value​

float

TimeScale​

How fast game time runs compared to real time.

public float TimeScale { get; set; }

Property Value​

float

Methods​

Keep()​

This entity, which it already is: a loop over this shape hands over the shape itself.

public Time Keep()

Returns​

Time

Remarks​

Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.