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Class PlayerActivity.Field

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

Tokens naming each of PlayerActivity's values, for mappings and overrides.

public static class PlayerActivity.Field

Inheritance​

object ← PlayerActivity.Field

Inherited Members​

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

All​

Every value at once, for a correspondence that cannot be split.

public static Shape<PlayerActivity> All { get; }

Property Value​

Shape<PlayerActivity>

DetectedByOtherPlayer​

Names PlayerActivity.DetectedByOtherPlayer.

public static Value<PlayerActivity, bool> DetectedByOtherPlayer { get; }

Property Value​

Value<PlayerActivity, bool>

InCombat​

Names PlayerActivity.InCombat.

public static Value<PlayerActivity, bool> InCombat { get; }

Property Value​

Value<PlayerActivity, bool>

InDialogue​

Names PlayerActivity.InDialogue.

public static Value<PlayerActivity, bool> InDialogue { get; }

Property Value​

Value<PlayerActivity, bool>

  • Properties
    • All
    • DetectedByOtherPlayer
    • InCombat
    • InDialogue