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Class Equipment.Field

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

Tokens naming each of Equipment's values, for mappings and overrides.

public static class Equipment.Field

Inheritance​

object ← Equipment.Field

Inherited Members​

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

All​

Every value at once, for a correspondence that cannot be split.

public static Shape<Equipment> All { get; }

Property Value​

Shape<Equipment>

CurrentPoison​

Names Equipment.CurrentPoison.

public static Value<Equipment, NetworkFormId> CurrentPoison { get; }

Property Value​

Value<Equipment, NetworkFormId>

Items​

Names Equipment's Items collection.

public static Collection<Equipment, EquipmentItems> Items { get; }

Property Value​

Collection<Equipment, EquipmentItems>