Class Equipment.Field
Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll
Tokens naming each of Equipment's values, for mappings and overrides.
public static class Equipment.Field
Inheritance
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
All
Every value at once, for a correspondence that cannot be split.
public static Shape<Equipment> All { get; }
Property Value
Shape<Equipment>
CurrentPoison
Names Equipment.CurrentPoison.
public static Value<Equipment, NetworkFormId> CurrentPoison { get; }
Property Value
Value<Equipment, NetworkFormId>
Items
Names Equipment's Items collection.
public static Collection<Equipment, EquipmentItems> Items { get; }
Property Value
Collection<Equipment, EquipmentItems>