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Struct ContainerTemplateMixin

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

A container's record from the game files, which its contents are rolled from.

[ArchetypeMixin]
public readonly struct ContainerTemplateMixin : IArchetypeMixin, IArchetypeQueryable, IEntityShape

Implements​

IArchetypeMixin, IArchetypeQueryable, IEntityShape

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

BarterGold​

The gold the merchant has for bartering.

public int BarterGold { get; set; }

Property Value​

int

IsOwnedByMerchant​

Whether the container holds a merchant's stock.

public bool IsOwnedByMerchant { get; set; }

Property Value​

bool

IsRollPending​

Whether the container waits to be refilled from this record.

public bool IsRollPending { get; set; }

Property Value​

bool

ItemsCount​

public int ItemsCount { get; }

Property Value​

int

MerchantRefId​

The ref id of the merchant who sells from this container, or 0.

public uint MerchantRefId { get; set; }

Property Value​

uint

Respawns​

Whether the game refills the container when its cell respawns.

public bool Respawns { get; set; }

Property Value​

bool

Methods​

AddItems(in BaseContainerItem)​

[Changes("ContainerTemplateMixin.Field.Items")]
public void AddItems(in BaseContainerItem value)

Parameters​

value BaseContainerItem

ClearItems()​

[Changes("ContainerTemplateMixin.Field.Items")]
public void ClearItems()

ContainsItems(in BaseContainerItem)​

public bool ContainsItems(in BaseContainerItem value)

Parameters​

value BaseContainerItem

Returns​

bool

GetItems()​

public NativeList<BaseContainerItem>.ReadOnly GetItems()

Returns​

NativeList<BaseContainerItem>.ReadOnly

GetItems(int)​

public BaseContainerItem GetItems(int index)

Parameters​

index int

Returns​

BaseContainerItem

InsertItems(int, in BaseContainerItem)​

[Changes("ContainerTemplateMixin.Field.Items")]
public void InsertItems(int index, in BaseContainerItem value)

Parameters​

index int

value BaseContainerItem

Keep()​

This entity, which it already is: a loop over this shape hands over the shape itself.

public ContainerTemplateMixin Keep()

Returns​

ContainerTemplateMixin

Remarks​

Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.

RemoveAtItems(int)​

[Changes("ContainerTemplateMixin.Field.Items")]
public BaseContainerItem RemoveAtItems(int index)

Parameters​

index int

Returns​

BaseContainerItem

SetItems(in NativeList<BaseContainerItem>)​

[Changes("ContainerTemplateMixin.Field.Items")]
public void SetItems(in NativeList<BaseContainerItem> value)

Parameters​

value NativeList<BaseContainerItem>

SetItems(int, in BaseContainerItem)​

[Changes("ContainerTemplateMixin.Field.Items")]
public void SetItems(int index, in BaseContainerItem value)

Parameters​

index int

value BaseContainerItem

  • Properties
    • BarterGold
    • IsOwnedByMerchant
    • IsRollPending
    • ItemsCount
    • MerchantRefId
    • Respawns
  • Methods
    • AddItems(in BaseContainerItem)
    • ClearItems()
    • ContainsItems(in BaseContainerItem)
    • GetItems()
    • GetItems(int)
    • InsertItems(int, in BaseContainerItem)
    • Keep()
    • RemoveAtItems(int)
    • SetItems(in NativeList<BaseContainerItem>)
    • SetItems(int, in BaseContainerItem)