跳到主要内容
版本:Next

Class CellSeeding.Field

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

Tokens naming each of CellSeeding's values, for mappings and overrides.

public static class CellSeeding.Field

Inheritance​

object ← CellSeeding.Field

Inherited Members​

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

All​

Every value at once, for a correspondence that cannot be split.

public static Shape<CellSeeding> All { get; }

Property Value​

Shape<CellSeeding>

IsSeeded​

Names CellSeeding.IsSeeded.

public static Value<CellSeeding, bool> IsSeeded { get; }

Property Value​

Value<CellSeeding, bool>

RespawnedAtGameHours​

Names CellSeeding.RespawnedAtGameHours.

public static Value<CellSeeding, float> RespawnedAtGameHours { get; }

Property Value​

Value<CellSeeding, float>