Class CellSeeding.Field
Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll
Tokens naming each of CellSeeding's values, for mappings and overrides.
public static class CellSeeding.Field
Inheritance
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
All
Every value at once, for a correspondence that cannot be split.
public static Shape<CellSeeding> All { get; }
Property Value
Shape<CellSeeding>
IsSeeded
Names CellSeeding.IsSeeded.
public static Value<CellSeeding, bool> IsSeeded { get; }
Property Value
Value<CellSeeding, bool>
RespawnedAtGameHours
Names CellSeeding.RespawnedAtGameHours.
public static Value<CellSeeding, float> RespawnedAtGameHours { get; }
Property Value
Value<CellSeeding, float>