跳到主要内容
版本:Next

Struct AnimationStateAnimActionSamples

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

The AnimActionSamples collection of a AnimationState.

public readonly ref struct AnimationStateAnimActionSamples

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

Count​

public int Count { get; }

Property Value​

int

Methods​

Add(in SequencedSample)​

public void Add(in SequencedSample value)

Parameters​

value SequencedSample

Clear()​

public void Clear()

Contains(in SequencedSample)​

public bool Contains(in SequencedSample value)

Parameters​

value SequencedSample

Returns​

bool

Get()​

public NativeList<SequencedSample>.ReadOnly Get()

Returns​

NativeList<SequencedSample>.ReadOnly

Get(int)​

public SequencedSample Get(int index)

Parameters​

index int

Returns​

SequencedSample

Insert(int, in SequencedSample)​

public void Insert(int index, in SequencedSample value)

Parameters​

index int

value SequencedSample

RemoveAt(int)​

public SequencedSample RemoveAt(int index)

Parameters​

index int

Returns​

SequencedSample

Set(in NativeList<SequencedSample>)​

public void Set(in NativeList<SequencedSample> value)

Parameters​

value NativeList<SequencedSample>

Set(int, in SequencedSample)​

public void Set(int index, in SequencedSample value)

Parameters​

index int

value SequencedSample

  • Properties
    • Count
  • Methods
    • Add(in SequencedSample)
    • Clear()
    • Contains(in SequencedSample)
    • Get()
    • Get(int)
    • Insert(int, in SequencedSample)
    • RemoveAt(int)
    • Set(in NativeList<SequencedSample>)
    • Set(int, in SequencedSample)