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Class AnimationState.Field

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

Tokens naming each of AnimationState's values, for mappings and overrides.

public static class AnimationState.Field

Inheritance​

object ← AnimationState.Field

Inherited Members​

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

All​

Every value at once, for a correspondence that cannot be split.

public static Shape<AnimationState> All { get; }

Property Value​

Shape<AnimationState>

AnimActionSamples​

Names AnimationState's AnimActionSamples collection.

public static Collection<AnimationState, AnimationStateAnimActionSamples> AnimActionSamples { get; }

Property Value​

Collection<AnimationState, AnimationStateAnimActionSamples>

AnimIsStaggered​

Names AnimationState.AnimIsStaggered.

public static Value<AnimationState, bool> AnimIsStaggered { get; }

Property Value​

Value<AnimationState, bool>

AnimTags​

Names AnimationState's AnimTags collection.

public static Collection<AnimationState, AnimationStateAnimTags> AnimTags { get; }

Property Value​

Collection<AnimationState, AnimationStateAnimTags>

AttackingRequest​

Names AnimationState.AttackingRequest.

public static Value<AnimationState, bool> AttackingRequest { get; }

Property Value​

Value<AnimationState, bool>

AttackingTags​

Names AnimationState's AttackingTags collection.

public static Collection<AnimationState, AnimationStateAttackingTags> AttackingTags { get; }

Property Value​

Collection<AnimationState, AnimationStateAttackingTags>

BlockAnimLayerClassName​

Names AnimationState.BlockAnimLayerClassName.

public static Value<AnimationState, NativeString256> BlockAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

BlockingTags​

Names AnimationState's BlockingTags collection.

public static Collection<AnimationState, AnimationStateBlockingTags> BlockingTags { get; }

Property Value​

Collection<AnimationState, AnimationStateBlockingTags>

CanExitAttack​

Names AnimationState.CanExitAttack.

public static Value<AnimationState, bool> CanExitAttack { get; }

Property Value​

Value<AnimationState, bool>

CanExitBlock​

Names AnimationState.CanExitBlock.

public static Value<AnimationState, bool> CanExitBlock { get; }

Property Value​

Value<AnimationState, bool>

CanFootLock​

Names AnimationState.CanFootLock.

public static Value<AnimationState, bool> CanFootLock { get; }

Property Value​

Value<AnimationState, bool>

CanUseOrientationWarping​

Names AnimationState.CanUseOrientationWarping.

public static Value<AnimationState, bool> CanUseOrientationWarping { get; }

Property Value​

Value<AnimationState, bool>

CastingRequest​

Names AnimationState.CastingRequest.

public static Value<AnimationState, bool> CastingRequest { get; }

Property Value​

Value<AnimationState, bool>

CastingRequestSamples​

Names AnimationState's CastingRequestSamples collection.

public static Collection<AnimationState, AnimationStateCastingRequestSamples> CastingRequestSamples { get; }

Property Value​

Collection<AnimationState, AnimationStateCastingRequestSamples>

CharacterStateFlags​

Names AnimationState.CharacterStateFlags.

public static Value<AnimationState, CharacterStateFlags> CharacterStateFlags { get; }

Property Value​

Value<AnimationState, CharacterStateFlags>

ComboHitIndex​

Names AnimationState.ComboHitIndex.

public static Value<AnimationState, int> ComboHitIndex { get; }

Property Value​

Value<AnimationState, int>

CompWeaponDrawn​

Names AnimationState.CompWeaponDrawn.

public static Value<AnimationState, bool> CompWeaponDrawn { get; }

Property Value​

Value<AnimationState, bool>

CurrentAnimAction​

Names AnimationState.CurrentAnimAction.

public static Value<AnimationState, byte> CurrentAnimAction { get; }

Property Value​

Value<AnimationState, byte>

CurrentGait​

Names AnimationState.CurrentGait.

public static Value<AnimationState, NativeString256> CurrentGait { get; }

Property Value​

Value<AnimationState, NativeString256>

DodgeAnimLayerClassName​

Names AnimationState.DodgeAnimLayerClassName.

public static Value<AnimationState, NativeString256> DodgeAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

DodgingRequest​

Names AnimationState.DodgingRequest.

public static Value<AnimationState, bool> DodgingRequest { get; }

Property Value​

Value<AnimationState, bool>

EquipUnequipTags​

Names AnimationState's EquipUnequipTags collection.

public static Collection<AnimationState, AnimationStateEquipUnequipTags> EquipUnequipTags { get; }

Property Value​

Collection<AnimationState, AnimationStateEquipUnequipTags>

ForceExitEquip​

Names AnimationState.ForceExitEquip.

public static Value<AnimationState, bool> ForceExitEquip { get; }

Property Value​

Value<AnimationState, bool>

GameplayTags​

Names AnimationState's GameplayTags collection.

public static Collection<AnimationState, AnimationStateGameplayTags> GameplayTags { get; }

Property Value​

Collection<AnimationState, AnimationStateGameplayTags>

GetUpAnimLayerClassName​

Names AnimationState.GetUpAnimLayerClassName.

public static Value<AnimationState, NativeString256> GetUpAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

HasMeleeWeapon​

Names AnimationState.HasMeleeWeapon.

public static Value<AnimationState, bool> HasMeleeWeapon { get; }

Property Value​

Value<AnimationState, bool>

InAirAnimLayerClassName​

Names AnimationState.InAirAnimLayerClassName.

public static Value<AnimationState, NativeString256> InAirAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

InCombatStance​

Names AnimationState.InCombatStance.

public static Value<AnimationState, bool> InCombatStance { get; }

Property Value​

Value<AnimationState, bool>

IsMoving​

Names AnimationState.IsMoving.

public static Value<AnimationState, bool> IsMoving { get; }

Property Value​

Value<AnimationState, bool>

IsStartCompleted​

Names AnimationState.IsStartCompleted.

public static Value<AnimationState, bool> IsStartCompleted { get; }

Property Value​

Value<AnimationState, bool>

IsUsingFullBody​

Names AnimationState.IsUsingFullBody.

public static Value<AnimationState, bool> IsUsingFullBody { get; }

Property Value​

Value<AnimationState, bool>

LastAnimTags​

Names AnimationState's LastAnimTags collection.

public static Collection<AnimationState, AnimationStateLastAnimTags> LastAnimTags { get; }

Property Value​

Collection<AnimationState, AnimationStateLastAnimTags>

MeleeMontageSamples​

Names AnimationState's MeleeMontageSamples collection.

public static Collection<AnimationState, AnimationStateMeleeMontageSamples> MeleeMontageSamples { get; }

Property Value​

Collection<AnimationState, AnimationStateMeleeMontageSamples>

MeleePlayRate​

Names AnimationState.MeleePlayRate.

public static Value<AnimationState, float> MeleePlayRate { get; }

Property Value​

Value<AnimationState, float>

MeleeSequenceName​

Names AnimationState.MeleeSequenceName.

public static Value<AnimationState, NativeString256> MeleeSequenceName { get; }

Property Value​

Value<AnimationState, NativeString256>

MontageName​

Names AnimationState.MontageName.

public static Value<AnimationState, NativeString256> MontageName { get; }

Property Value​

Value<AnimationState, NativeString256>

MontagePosition​

Names AnimationState.MontagePosition.

public static Value<AnimationState, float> MontagePosition { get; }

Property Value​

Value<AnimationState, float>

OrientRotationToMovement​

Names AnimationState.OrientRotationToMovement.

public static Value<AnimationState, bool> OrientRotationToMovement { get; }

Property Value​

Value<AnimationState, bool>

RecoilAnimLayerClassName​

Names AnimationState.RecoilAnimLayerClassName.

public static Value<AnimationState, NativeString256> RecoilAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

RecoilingRequest​

Names AnimationState.RecoilingRequest.

public static Value<AnimationState, bool> RecoilingRequest { get; }

Property Value​

Value<AnimationState, bool>

ShieldHandPoseAnimLayerClassName​

Names AnimationState.ShieldHandPoseAnimLayerClassName.

public static Value<AnimationState, NativeString256> ShieldHandPoseAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

SpellCastAnimLayerClassName​

Names AnimationState.SpellCastAnimLayerClassName.

public static Value<AnimationState, NativeString256> SpellCastAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

StaggerAnimLayerClassName​

Names AnimationState.StaggerAnimLayerClassName.

public static Value<AnimationState, NativeString256> StaggerAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

TorchAnimLayerClassName​

Names AnimationState.TorchAnimLayerClassName.

public static Value<AnimationState, NativeString256> TorchAnimLayerClassName { get; }

Property Value​

Value<AnimationState, NativeString256>

UseControllerDesiredRotation​

Names AnimationState.UseControllerDesiredRotation.

public static Value<AnimationState, bool> UseControllerDesiredRotation { get; }

Property Value​

Value<AnimationState, bool>

UseControllerRotationYaw​

Names AnimationState.UseControllerRotationYaw.

public static Value<AnimationState, bool> UseControllerRotationYaw { get; }

Property Value​

Value<AnimationState, bool>

UseRotationSpeedCurve​

Names AnimationState.UseRotationSpeedCurve.

public static Value<AnimationState, bool> UseRotationSpeedCurve { get; }

Property Value​

Value<AnimationState, bool>

WantsToRun​

Names AnimationState.WantsToRun.

public static Value<AnimationState, bool> WantsToRun { get; }

Property Value​

Value<AnimationState, bool>

WeaponDrawn​

Names AnimationState.WeaponDrawn.

public static Value<AnimationState, bool> WeaponDrawn { get; }

Property Value​

Value<AnimationState, bool>

  • Properties
    • All
    • AnimActionSamples
    • AnimIsStaggered
    • AnimTags
    • AttackingRequest
    • AttackingTags
    • BlockAnimLayerClassName
    • BlockingTags
    • CanExitAttack
    • CanExitBlock
    • CanFootLock
    • CanUseOrientationWarping
    • CastingRequest
    • CastingRequestSamples
    • CharacterStateFlags
    • ComboHitIndex
    • CompWeaponDrawn
    • CurrentAnimAction
    • CurrentGait
    • DodgeAnimLayerClassName
    • DodgingRequest
    • EquipUnequipTags
    • ForceExitEquip
    • GameplayTags
    • GetUpAnimLayerClassName
    • HasMeleeWeapon
    • InAirAnimLayerClassName
    • InCombatStance
    • IsMoving
    • IsStartCompleted
    • IsUsingFullBody
    • LastAnimTags
    • MeleeMontageSamples
    • MeleePlayRate
    • MeleeSequenceName
    • MontageName
    • MontagePosition
    • OrientRotationToMovement
    • RecoilAnimLayerClassName
    • RecoilingRequest
    • ShieldHandPoseAnimLayerClassName
    • SpellCastAnimLayerClassName
    • StaggerAnimLayerClassName
    • TorchAnimLayerClassName
    • UseControllerDesiredRotation
    • UseControllerRotationYaw
    • UseRotationSpeedCurve
    • WantsToRun
    • WeaponDrawn