What is WukongMP?
WukongMP is a community multiplayer platform for Black Myth: Wukong. It transforms the game's single-player experience into a living, community-driven world — letting players run their own servers, join co-op sessions, fight in PvP arenas, and build entirely custom game modes.
WukongMP is built and maintained by the ReadyM team. It is not an official Black Myth: Wukong service and is not affiliated with Game Science.
What you can do
As a player
- Co-op — explore the world and fight bosses alongside friends
- PvP — join community-run PvP servers with custom rulesets
- One-click join — automatic mod and resource sync means you never manually install modpacks; just click and play
- Single account, all games — your ReadyM account works across WukongMP and other ReadyM-supported titles
As a server owner
- Run your own server — download the server binary or Docker image and host on any machine or cloud provider (including Nodecraft)
- Custom game modes — use the C# SDK to build roleplaying servers, survival modes, boss rush leagues, or PvP tournaments with fully custom logic
- Mod management — install, enable, and disable mods from the admin panel without restarting the server
- Real-time analytics — monitor how your community plays, track player counts, and watch server health in real time
How it works
For players
- Create a ReadyM account at portal.ready.mp
- Download the launcher — it handles mod sync automatically when you join a server
- Pick a server and play — browse the server list, click join, and the launcher takes care of the rest
For server owners
- Download the server binary (Windows or Linux) or pull the Docker image — see the Quick Start guide to be live in minutes
- Configure — edit
config.jsonto set your port, then drop mods into themods/folder - Launch and manage — start the server and use the built-in web admin panel to manage players, mods, and settings
The ReadyM platform
WukongMP runs on top of the ReadyM SDK and platform, which provides the shared infrastructure that makes community multiplayer possible:
| Feature | Description |
|---|---|
| Secure SSO | Players authenticate via their ReadyM account — no per-server account systems needed |
| Automatic mod sync | The launcher installs the exact mods a server requires before connecting |
| C# scripting engine | Write server-side game logic in C# with access to game events, entity data, commands, and custom RPC |
| Server binary | A self-contained deployable package optimised for cloud and dedicated hardware |
| Admin panel | Built-in web UI for live server management, accessible at http://your-server:9050 |
ReadyM is designed to do for community-run game servers what FiveM did for Grand Theft Auto V — a democratic, open platform where anyone can create and share custom multiplayer experiences.
Current status
WukongMP is in active development. The SDK reached public open beta in May 2026.
| Area | Status |
|---|---|
| Co-op and PvP servers | ✅ Available |
| Server binary (Windows & Linux) | ✅ Available |
| Docker image | ✅ Available |
| SDK (C# scripting) | ✅ Public open beta |
| Custom RPC | ✅ Available |
| Save file API | 🚧 Partial |
| Custom data sync | 🔜 In progress |
| Server-side mods | 🔜 In progress |
For the full SDK feature breakdown, see Getting Started.
Partners
ReadyM works with industry partners to provide the best possible server hosting and tooling experience:
- Nodecraft — official managed hosting provider for WukongMP servers
Get started
- 👾 Player? Create a ReadyM account and download the launcher
- 🖥️ Server owner? Follow the Quick Start guide to get your server live in minutes
- ⚡ Developer? See Getting Started to build your first mod with the SDK
- 💬 Questions? Join the WukongMP Discord