Struct ReadyMainCharacter
Namespace: WukongMp.Sdk.Entities
Assembly: WukongMp.Sdk.dll
public readonly struct ReadyMainCharacter : IReadyEntity<ReadyMainCharacter>
Implementsâ
IReadyEntity<ReadyMainCharacter>
Inherited Membersâ
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Extension Methodsâ
ReadyCharacterExtensions.HideMarker<ReadyMainCharacter>(ReadyMainCharacter), ReadyObjectExtensions.SetLocationRotation<ReadyMainCharacter>(ReadyMainCharacter, Vector3, Vector3), ReadyCharacterExtensions.SetMarkerMessage<ReadyMainCharacter>(ReadyMainCharacter, string, string)
Propertiesâ
BeguilingChantEligibleâ
public bool BeguilingChantEligible { get; set; }
Property Valueâ
IsRespawningâ
public bool IsRespawning { get; }
Property Valueâ
IsSpectatorâ
public bool IsSpectator { get; }
Property Valueâ
IsTransformedâ
public bool IsTransformed { get; }
Property Valueâ
IsWaitingForCutsceneâ
public bool IsWaitingForCutscene { get; }
Property Valueâ
Nicknameâ
public string Nickname { get; set; }
Property Valueâ
PlayerIdâ
public PlayerId PlayerId { get; }
Property Valueâ
RebirthPointIdâ
public int RebirthPointId { get; }
Property Valueâ
WaitingCutsceneIdâ
public int WaitingCutsceneId { get; }
Property Valueâ
Methodsâ
EnableInteraction(bool)â
public void EnableInteraction(bool enabled)
Parametersâ
enabled bool
RebirthAtShrine(int)â
public void RebirthAtShrine(int shrineId)
Parametersâ
shrineId int
RebirthInPlace()â
public void RebirthInPlace()
Teleport(Vector3, Vector3)â
public void Teleport(Vector3 location, Vector3 rotation)
Parametersâ
location Vector3
rotation Vector3
Operatorsâ
explicit operator ReadyMainCharacter(ReadyObject)â
public static explicit operator ReadyMainCharacter(ReadyObject obj)
Parametersâ
obj ReadyObject
Returnsâ
explicit operator ReadyMainCharacter(ReadyCharacter)â
public static explicit operator ReadyMainCharacter(ReadyCharacter character)
Parametersâ
character ReadyCharacter
Returnsâ
implicit operator ReadyObject(ReadyMainCharacter)â
public static implicit operator ReadyObject(ReadyMainCharacter mainCharacter)
Parametersâ
mainCharacter ReadyMainCharacter
Returnsâ
implicit operator ReadyCharacter(ReadyMainCharacter)â
public static implicit operator ReadyCharacter(ReadyMainCharacter mainCharacter)
Parametersâ
mainCharacter ReadyMainCharacter