Interface IWukongPvpApi
Namespace: WukongMp.Sdk.Api
Assembly: WukongMp.Sdk.dll
API for PvP mode. Will be removed in the future when custom data sync and server-side scripting are implemented.
[Obsolete("This API is temporary and will be removed in the future when custom data sync is implemented.")]
public interface IWukongPvpApi
Propertiesâ
AntiStallEnabledâ
bool AntiStallEnabled { get; }
Property Valueâ
ConsumablesAllowedâ
bool ConsumablesAllowed { get; }
Property Valueâ
CurrentRoundâ
int CurrentRound { get; }
Property Valueâ
EnemiesNgPlusLevelâ
int EnemiesNgPlusLevel { get; }
Property Valueâ
GourdAllowedâ
bool GourdAllowed { get; }
Property Valueâ
ImmobilizeAllowedâ
bool ImmobilizeAllowed { get; }
Property Valueâ
InPvPâ
bool InPvP { get; set; }
Property Valueâ
InPvpTournamentâ
bool InPvpTournament { get; set; }
Property Valueâ
LevelIdâ
int LevelId { get; set; }
Property Valueâ
OwnsPvpStateâ
bool OwnsPvpState { get; }
Property Valueâ
RoundWinnersâ
IEnumerable<int> RoundWinners { get; set; }
Property Valueâ
TournamentRoundsâ
int TournamentRounds { get; }
Property Valueâ
Methodsâ
InitializeAreaPvpState()â
void InitializeAreaPvpState()
PvpData(ReadyMainCharacter)â
ref PvPComponent PvpData(ReadyMainCharacter mainCharacter)
Parametersâ
mainCharacter ReadyMainCharacter
Returnsâ
SetLastRoundWinnerTeam(int)â
void SetLastRoundWinnerTeam(int winner)
Parametersâ
winner int