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Version: 0.3.1

Struct SkipMovieData

Namespace: ReadyM.Wukong.Common.Rpc
Assembly: ReadyM.Wukong.Common.dll

Data structure for the RPC which is used to vote on skipping a cutscene in the game.

[DeriveINetSerializable(SerializableMode.Default)]
public struct SkipMovieData : INetSerializable

Implements

INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

SkipMovieData(int, int, int)

Data structure for the RPC which is used to vote on skipping a cutscene in the game.

public SkipMovieData(int sequenceId, int waitingPlayers, int allPlayers)

Parameters

sequenceId int

waitingPlayers int

allPlayers int

Fields

AllPlayers

public int AllPlayers

Field Value

int

SequenceId

public int SequenceId

Field Value

int

WaitingPlayers

public int WaitingPlayers

Field Value

int

Methods

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

  • Constructors
    • SkipMovieData(int, int, int)
  • Fields
    • AllPlayers
    • SequenceId
    • WaitingPlayers
  • Methods
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)